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2008年11月4日 #

嫂子是哥的结发妻子. 嫂子来自世界最微不足道的一个乡村. 嫂子的私人身份是家庭妇女. 嫂子不喜串门,不知是怕打搅别人还是怕被别人打搅. 总之家庭妇女的私人身份,使嫂子哪都不想去. 见人笑脸相迎,惟恐怠慢人家. 动念写嫂子,是因为父亲常来入梦. 常来入梦的父亲在黑黑的镜框里向我俯视,神情安详地说,我虽病得不轻,但有你嫂子精心侍候,你就安安心心地上班去吧. 如是,嫂子旧日为父亲付出的每一种劳动,便像大理石雕一样,轮廓清晰地在我心头耸立.   父亲要人全天服侍的日子不多,但是已到耄耋之年.   初次目睹嫂子恭顺地侍候卧病在床的父亲,是在我周末回家探视父亲时. 那时我哥在外面做事,嫂子正从父亲的房间里端着一个尿壶出来. 看见我,嫂子把尿壶放在父亲的卧室外面,回过身又走到父亲的身边,伏下去对着父亲的耳朵大声说,爸,你美凤回来了.   我走进去,站在嫂子也站在父亲身边,迅速扫了一眼父亲的卧室. 父亲的卧室依然干净,蚊帐顶上绷着的绿色塑料薄膜显然不久前刚刚洗过. 陈旧斑驳的墙壁,也被嫂子用拆开的旧挂历重新裱过了. 就是父亲床头柜上摆放着的各式各样的药瓶子,同样被嫂子收拾得干干净净,整整齐齐. 由于时时打扫,房间里没有一点中西药与病人身上混杂的异常气味.   知道是我回来,父亲混浊的眼睛四下张望. 我赶紧与嫂子换了个位置,靠近父亲的床头说,爸爸,是我.   唔,父亲回答. 然后挣扎着起身. 我和嫂子赶紧合力帮忙,用枕头垫在他的腰上.   你工作忙,不要老往家跑. 我有你嫂子侍候着呢,没事. 父亲斜靠在床头,喘息着看我. 微微发烧的手掌,朝我伸来. 我赶紧握住,很温存地跟父亲说了一阵话. 在我很温存地跟父亲说话时,嫂子早已手脚麻利地为父亲洗好了尿壶,放在父亲垂手可拿的地方. 我问嫂子,父亲卧床不起有多长时间了?嫂子平静地说,自从你上一次回家之后,爸就再也没有起来过,书也没有翻过了. 那你和我哥怎么不打个电话给我?你忙,爸不让说. 嫂子温和、谦恭地笑笑. 我再问族上有人来过吗,嫂子没吱声. 沉默中,轻轻为父亲捶腿.   再度目睹嫂子那么周到地侍候父亲,是在医院的病房里. 那是一个冬天的傍晚,天色早早地黑了下来. 我编好第二天的报纸版面后赶到医院,父亲的床边还支着打点滴的铁架. 透明的药液,正一滴一滴地流进父亲鼓鼓凸出的血管. 嫂子端着碗,背对着病房门口,在给父亲喂饭. 身旁还放着鸡汤和青菜. 父亲镶着假牙的嘴巴有气无力地咀嚼着,速度非常缓慢. 而且由于吃药过多味觉不灵的缘故,父亲不大肯张口吃东西. 嫂子便像哄小孩一样,不停地哄父亲再吃一口,再吃一口. 我不知自己在病房门边停留了几分钟,我只感到“老吾老,以及人之老,幼无幼,以及人之幼”的那种境界. 温暖的感觉,瞬间把我包裹得严严实实.   父亲生活不能自理的状况延续了半年多的时间,嫂子始终以一丝不苟的熟练把父亲侍候得干干净净、舒舒服服. 无论父亲说什么,或吩咐她去干什么,她都一概洗耳恭听,默默干好. 这是一个追求时髦和崇尚休闲的时代,满街燃烧着前卫男女充满欲望的火热激情. 嫂子的一言一行,从外表到内心,却在向人展示着中国传统美德的崇高. 她使自以为知书达理的我满怀崇敬. 因为,她的行为让我见证了一种来自中国传统美德的孝道与贤淑. 这种孝道与贤淑是中国传统美德光明的再现与延续.   然而,嫂子的美德却鲜为人知,鲜为人敬. 除了少数几个街坊邻里略知一二外,嫂子心中那个“父母在,不远游”的情结却被人误以为懒得出去做工. 免费网络游戏 就是我,也曾深深地误解过嫂子. 我在父亲耄耋之年病倒前的一二十天,还以不可理喻的口吻回家劝说过嫂子外出寻份工做. 那时嫂子正在晾晒刚为父亲洗得干干净净的衣服. 最新免费网络游戏 她没有回头看我,也没有说去或不去. 她只是静静地从桶里往外拿父亲的衣服. 一件一件地拿,一件一件地拧干,抖平,晾晒. 最新网游 她知道我站在她的身后看她,但不知道我的眼睛在那一刻忽然蓄满了泪水,不知道我内心里对她道的那声谢谢.   哥哥从事个体工作,侄儿侄女在校读书,嫂子对父亲身体力行的关照与精神的芳香,使年老体弱的父亲时刻处在一种阳光般的心境之中. 这种阳光使我对真善美的悟性与实践有了更深层次地理解.
posted @ 2008-11-04 17:10 heiweimianbao 阅读(335) | 评论 (0)编辑 收藏

   哥,当我下定决心要走我选择的这条路时侯,我就知道了. 要得到你的谅解已是很难的了. 是我背弃了亲情,我是爹妈的一个不孝儿子,也是你的一个不敬弟弟. 从我一开始走这条路起我就一直活在这个阴影下,我无法得到解脱. 到现今了,谁也不知道我在干些什么. 或许吧,是我在外面已经漂泊了两年,对这个世态的看法有了自己的一些新的见解,才作出了这个超出常人的想法. 你知道吗?这样的生活很孤独,由于我的年龄关系,我在这里找不到一个知心朋友,而以前的那些朋友我已经没有和他们再联系了,也不敢向家里打电话,就算是想疯了爹娘也不敢,我怕老爸看到来电显示的话,洞穿我的行踪. 写信也不能,这样的生活对于我来说,就是一种折磨,可我不后悔,我始终相信,总有一天我会挺过去的. 如果我在学校里看到一个同乡的人,我会躲的像是跟见了鬼似的,在这里,我不敢太张扬,怕知名度大了,带来一些不必要的麻烦,所以,整日整日地我就坐在位置上,跟木偶似的. 还好,我是长了一张娃娃脸,大家都不知道我的真实年龄,甚而还有女生向我暗送秋波. 有时候,真的是觉得自己好像有回到了初中阶段,你是知道的,那是我的辉煌过去. 现在好了,我不敢向谁回送秋波,我怕击伤了对方,不管来人长得多娇柔多姿,我觉得,有些东西是不能捏在手里,说不定会把它揉碎的. 上次我骗了你2000块钱,我不知道你会不会生气,但我那时是迫于无奈,因为学校要我交一笔择校费,而那时我的手里根本就没有那么多钱,所以,我只有向你求救了,我并不知道你会在第二天早上就给我寄了过来,因为之前我向你索取的太多,在这件事上,我没有一个合理的理由让你为我做什么. 我当时就哭了,哭的像个泪人似的,有好多人还投来同情目光,可有又谁知道,我在为幸福而掉泪. 我能感觉到,你近来过的很不开心,因为有我扯起了你的挂牵,你怕我这任性的脾气在外面漂泊,总要受伤,因在之前,我还算是蹲了一次小狱,而且我的许多缺点让你感到担忧. 可是,哥,现在变了,因为你的这个不厥的弟弟现在有了梦想了. 我想去画峡谷里跃起的彩虹,我想画流星滑过天边的那一瞬间. 我是幸福的,虽然没有了朋友,虽然少了别人的祝福. 我是幸福的,虽然被不孝困扰,虽然时有泪下. " "又到零晨了,虽然知道自己此刻该去睡觉但还是没有一点倦意,不是不疲惫,而是我又失眠,外面的风在窗边呼啸的格外清晰,坐在电脑前,感觉自己的手冰冷冰冷的,没有一丝温度,是的,冬天已经到了. 不经意间已进入冬日,也许是心还留恋着秋的缤纷! 假如流水能回头,请你带我走. 假如流水能接受,我将不再烦恼. 只是现在我的心更加清冷,一刹那觉得在这个世界上好孤独,刚刚在心里建起的一点温暖瞬间变成彻骨的寒冷. 小心翼翼的捧着的一颗心,被深深的刺痛. 我以为自己会悲伤满怀,我以为自己会泪流满面,却发现原来自己已清冷到近乎麻木,无论幸福还是伤痛. 或者是我希望的自己会麻木,我只能对自己说:“乖,宝贝,不要多想了!”在心底,仍感谢上苍赐予我的一切,无论是爱,还是伤痛,想是冥冥之中早已注定,生命总要经过这一遭. 只是彩云之南,但很多美好在心里已留下了阴影,也许某日独自走在江南小镇的青石板路上,想到今日今时会默默流泪吧!如果眼泪可以减轻心中的悲伤,好想现在能哭出来,可为什么心里堵堵的,只有感到心里更加的寒冷. 今日,宁愿微笑着回首,那笑容依然的清澈、依然的温馨,那生命中的涟漪也依然在心底闪烁着久违的阳光的斑斓…… 秋雨其实我发现自己还是喜欢回避躲闪,大多数聊Q时都会隐身,惟独现在,知道大部分人都已睡去,让自己显身也好,了去寂寞. 有两天没上线,打开电脑,发现QQ上有很多留言,我心里真的很感动. 这次回家,发现自己呆在家里陪父母时间越来越少,回到家看到自己的父母一个劲的为我张罗吃的,看着父母一天天苍老下去,可是他们还是为子女忙忙碌碌着,在他们眼里我还是一个永远长不大的孩子. 这时,我心里特别幸福,虽然我感觉我在感情上有些失败,但是亲情永远陪伴着我左右,我想了很多很多. 想到了一些事情,眼睛有点湿润了,真的,有些难过与心酸. 魔兽 网络游戏 儿女长大了,却不能在父母的身边好好照顾他们,而只在受伤时才来找他们寻求温暖,寻求慰藉,心里确实感到很愧疚. 网游 游戏 写到此,感觉自己突然平静许多,有时候感觉生命真的很脆弱,也许我只是背弃了黑夜,只是背弃了孤独,只是背弃了寒冷,只是忽略了日子的流逝早已走过最后的晚秋,只是那阳光还依然耀眼,恍惚间让人觉得好温暖. 在心灵打开的那一扇窗,在晨曦照进心房的那一瞬,有时我还以为自己看到了上帝的笑颜……
posted @ 2008-11-04 17:06 heiweimianbao 阅读(277) | 评论 (0)编辑 收藏

2008年6月10日 #

"So you've been from guild to guild and just can't find one that'll suit you. Why not make your own guild. I have been in a total of 4 other guilds, and none of them were quite what I was looking for. I decided to start another guild with a few buddies of mine. Other friends of mine were skeptical, they thought I could never really create a guild people would want to join, not to mention one that could raid and defeat bosses like other top raid guilds. Well, I did. But of course I didn't do it solely alone. Here are a few things to help start your guild up. Remember, your guild name may have an influence on what others think. After you name your guild, besides just going to the NPC to create a guild, and finding random people to sign your charter here are other steps. Make In-Game Contacts - Hopefully by now you have made friends in this game. Get them in on the new guild. Tell them about it before you create it to see if they are interested. If you have people you trust in the game, you can all ready have a couple officers set up right away to start. One of the best way to make contacts in the game is to help people when they ask, (and I don't mean giving beggars gold) and Pugging (pick up groups) of people you never met. If the run is a success, many times people want to befriend you on their friend's list. Create a website - This will help other members connect through forums, sign up for runs, raids, and allow others to apply. If you aren't sure if your guild is going to work out and you don't want to take any chances, or if you just don't want to spend money on it, I suggest guildportal.com or guildlaunch.com.


My guild uses Guildlaunch because it allows you to have a simple URL that people can remember that you choose. " "What happens when an Orc Hunter falls in love with an Undead Warlock. No, this isn't an ugly baby joke. It's a true story about a young couple that met and fell in love through World of Warcarft. Lee-Ann* and T.B.* met in the MMORPG (massive-multiplayer online role playing game) World of Warcraft. A friendship formed right away that grew over time, eventually resulting in the couple meeting in person and forming a romantic relationship. wow gold Two years later, Lee-Ann and T.B. are engaged and setting a wedding date for next year. They have even started a family together. wow gold Other Cases of WoW Relationships This sweet story may inspire single gaming geeks out there but it's not a lone case. Many of us have also heard the story, Druid and Hunter to Man and Wife on the European World of Warcraft servers. This man and woman met through the power of an MMORPG and later became married in real life. world of warcraft gold Blizzard featured their story on the official WoW website for some time and it made some good publicity for World of Warcraft. When this story was publicized, many others came forward that they had also met someone through World of Warcarft or that they know of someone who had. I personally have met people in game that met through the game and started dating and if you search World of Warcraft forums and message boards, you find many other cases as well. wow gold So while it may still seem a bit shocking to mainstream society, I don't think gamers are all that astonished. World of Warcraft is also not the first MMORPG to have this sort of history.
Couples have met through other games such as EverQuest, for example. mp3 player What Critics Are Saying When stories like these are publicized, there are those that criticize it and said how could two people possibly know enough about one another from a video game to actually get married. wow gold Others scoff and say it is a marketing ploy to gain attention for the game and still others mock the couple and others like them claiming that they must be ""losers"" or ""geeks"" to get married to someone they met in a game. But when you really look at it, is it that shocking and unusual. "

 

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posted @ 2008-06-10 15:47 heiweimianbao 阅读(223) | 评论 (0)编辑 收藏

"No one can deny the growing popularity of Massive Multiplayer Online Role Playing Games (MMORPGs), nor that the dominant pay-to-play MMORPG is Blizzard's World of Warcraft (WoW). However, many people can and will deny the following: Way WoW Can Ruin Your Life - Number 5: Speaking in Tongues Repeatedly shouting out Leeeeeeeeroy Jeeeeenkins in the middle of a crowded college campus, bar, or anywhere outside your local RPG/Comic book store may alienate others and in extremely rare circumstances, when someone named Leroy Jenkins is near by result in a black eye. I'll add to the list: calling people Noobs, telling girls they are even sexier than blood-elf mages, and asking random people what guild they are in. The list of odd things World of Warcraft MMORPGers have been known to say is said to be the fifth way WoW can ruin your life. Way WoW Can Ruin Your Life - Number 4: Man Cannot Subsist on Summoned Bread Alone Of course by summoned bread I mean pizza. Yes, we all love pizza. Yes, everyone gets too busy from time to time to cook; however, if on top of your other responsibilities you add 23 hours a week (the average) playing World of Warcraft and you might as well sell your stove. Becoming what you eat is tough to swallow as the fourth way WoW can ruin your life Way WoW Can Ruin Your Life - Number 3: Grinding No, not your teeth, nor up against someone of the opposite sex on the dance floor; Grinding for the non-MMORPGers out there is when a player in World of Warcraft repeats a task over and over (usually killing the same critters) in order to advance their character. The problems arise when these denizens of Azeroth attempt to grind in real life. Rarely will repeatedly sinking a wad of paper into the trash, or stepping on ants, or telling the same joke (Leeeeeroy Jeeeeenkins) actually develop your character.


Grinding is the third way WoW can ruin your life, Grinding is the third way WoW can ruin your life, Grinding is the third way WoW can ruin your life, Grinding is the third way WoW can ruin your life, Grinding is the third way WoW can ruin your life, Grinding is the third way WoW can ruin your life. " "One of the most powerful World of Warcraft classes is, without a doubt, the Warlock class. They have the capability of casting a myriad of curses on their foes, the ability to summon allies from the abyss to help out during a fight, drain the mana and life of their foes, terrify their enemies by making them flee the battle in fear, and they even have the option of casting powerfully devastating spells using their shadow ability. All of these things are what help make the Warlock a very formidable World of Warcraft class. Because of their immense power and numerous abilities, Warlocks are capable of bringing fights swiftly to an end. Their capability to drain the mana and life of their opponents gives them the distinct advantage to be at full life when the battle ends. mp3 players There are 3 Warlock ability trees and each one is related to a different facet of the Warlock class. If you are looking to inflict a large amount of damage upon your foes in a very short length of time then the Destruction tree will be right up your alley. wow gold The Destruction tree is centered on the ability of the Warlock to destroy their enemies in merely a few seconds flat. The Destruction tree also allows you to utilize some instant abilities that can be quite handy in PvP. wow gold The second tree is the Demonology tree which centers on enhancing the abilities of the Warlock's pets. wow gold
The pets you will receive for the Warlock class are: the Imp, Voidwalker, Succubus, Felhunter, and Felguard. wow gold If you like your pets and want to buff them to enhance their combat abilities in PvP or PvE then the Demonology is for you. Many WoW players also utilize their pets for grinding by casting a few Damage over Time spells and leaving the rest of the damage for their pets to handle. buy wow gold You and your pets can also gain other benefits from the Demonology tree like +resistances among other things. "

 

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posted @ 2008-06-10 15:45 heiweimianbao 阅读(213) | 评论 (0)编辑 收藏

"World of Warcraft is a MMORPG of epic proportions. There are millions of subscribers across the globe that fight for the glory of the Alliance, or defend the honor of the Horde. One of the most intricate classes to master is that of the warlock. This is a multi-section guide which will focus choosing a racial class, talents, casting guides and macros, gear, pvp strategies, and of course, demons. A warlock is basically a mage who dived a bit too deep in the magic of demonology. Forgoing such schools of magic such as arcane, frost, and nature, the warlock focuses his or her power on the magic of shadow and fire. Most importantly, warlocks have the ability to summon mystical demons which will defend, fight, and add attributes to the warlock master. The first step towards creating a warlock is to determine which racial class is right for you. All warlocks are able to use daggers, wands, swords (with training), and staves (with training). Warlocks are only allowed to wear cloth armor which renders them highly susceptible to melee damage. Keep these facts in mind when choosing a race for your warlock. The races available to warlocks are undead, orc, and blood elf for the Horde. The Alliance are allowed to choose from humans or gnomes. Racial Class - Horde Because the warlock is essentially a caster, it is important to choose a race wisely. There are three races available to the Horde warlock: undead, orc, and blood elf. The Alliance can have human or gnome warlocks. Each class has their advantages and disadvantages both with stats and racial abilities. This portion of the guide will review the attributes of each race as well as certain key abilities which are essential to a warlock's survival. " "Warlocks primary source of DPS (damage per second) comes from their spell casting.


wow gold As a caster, warlocks are given a variety of damage, defensive, and crowd controlling abilities. This portion of the guide reviews the basic warlock spell casting abilities. Warlocks have two main sources of spell damage: shadow and fire. A majority of a warlocks spell damage comes in the form of damage over time or more commonly known as DOTs. wow gold When entering combat, a lock will generally put their three main DOTs first before casting burst damage. These spells include Corruption, Curse of Agony, and Immolate. By putting damage over time, the warlock must outlast their opponent as this damage is slow. cheap wow gold As the warlock progresses, they can gain additional DOTs such as Siphon Life and Unstable Affliction. Although DOTs are a lock's main form of dps, they are very efficient at burst damage. Karazhan Key Guide The main spell for burst damage is called Shadowbolt which has a 3 second cast time and produces shadow damage based upon the warlock's level. As the warlock progresses, they can choose talents which will reduce the casting time of Shadowbolt by 0.5 seconds. wow gold This reduction in casting time is very valuable as it will help the warlock burn his opponent while the DOTs slowly reduce health points. Other spells which the warlock can use for burst damage are Incinerate which has a 2.5 second casting time and Soul Fire. Soul Fire has the longest casting time (6 seconds) but offers the most burst damage DPS. mp3 players If the warlock decides to progress down the destruction talent tree, they can choose an instant cast burst spell called Shadowburn. This spell is useful because of the zero cast time however it costs a soulshard to use. If the target dies from Shadowburn damage, the caster will have the soulshard refunded.
wow gold In general, warlocks rely on Shadowbolt as it has the best combination of DPS as well as a short casting time. "

 

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posted @ 2008-06-10 15:42 heiweimianbao 阅读(208) | 评论 (0)编辑 收藏

"""Warlocks were mages that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they've tapped into chaotic magic from beyond the world. The Burning Legion now feeds them its powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters."" -Blizzard Description Throughout time warlocks have always been seen as dark sorcerers that tap into magic that many seem unethical. Opposite to the element using mages in practically every way, warlocks use the power of curses and demons to inflict damage to their opponents. From their debut in 2004 within the World of Warcraft to today, the warlock class has probably gone through the most ups and downs. What once was a bugged and useless combat class has now become one of the most feared in the game, with the implementation of new demon pets, disorientation spells, and fresh uses for their soul shards. Soul Shards What are soul shards. Well they happen to be both a warlock's bane and boon. By using the Soul Drain spell before finishing off an enemy of near equal level, a warlock takes on a gem called a soul shard. Many of the spells that warlocks need to advance require them, so storing and managing them is key. A lot of people have complained about them in the past, as warlocks are one of the few classes that require trinkets in order to fight. However, I feel that they make the class unique and force players to think on their feet rather than blindly charging into battle like most rogues and warriors (you know who you are). Learning to find the best grinding spots for obtaining soul shards and when to use the spells that require these gems is what the warlock class is all about.


" "Warlock DPS is, in my opinion, something that appears simple, but really is rather complex. wow gold This is demonstrated when it appears that many people in WoW who dps as a warlock have trouble with dealing significant damage, yet warlocks are a primary damage class (three talent trees for dps, no hybrid duties). I seem to see that question come up a lot in WoW themed forums, ""how do i do high dps. "". wow gold In my experience these problems are mostly due to a number of things: inferior assemblage of a damage cycle, lack of understanding their abilities and the way they interact, and a basic lack of understanding of the math or theory (theorycraft) behind it. In this multiple-part guide i will attempt to impart my experience on warlock damage to teach you how to assemble a good damage cycle, and maintain its output. Spells and Talents I'll be giving a short rundown of all warlock damage spells and curses, i will also look into some of the more ambiguous or misunderstood talents of the warlocks three talent trees. wow I'll start by listing the spells and there statistics including damage coefficients a term it seems the majority of WoW players are ignorant of. Spell damage coefficient is a brilliant little device used by blizzard to balance the scaling potential of spells. The way it works is that the coefficient of the spell determines how much of your spell damage is added to a spell. wow gold So let's say you have a 50% damage coefficient on a spell and 100 spell damage, so that spell is going to be getting an additional 50 damage on each of it's casts. This coefficient is based on the casting speed of the spell with 3.5 seconds being 100% and 1.5 seconds or instant being 42.86%. wow gold
Some spells do not follow this rule, DoT's are one such example they have there own rules for determining coefficients. mp3 player Shadow Bolt 420 mana, 541-603 shadow damage, 3 second cast, 85.7% damage coefficient. Corruption 370 mana, 900 shadow damage over 18 seconds, 2 second cast, 93.6% damage coefficient. "

 

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posted @ 2008-06-10 15:40 heiweimianbao 阅读(207) | 评论 (0)编辑 收藏

"Curse has noticed a very intriguing change to the Death Knight information page. The descriptions of each of the talent trees has been changed. Here are the old descriptions: Blood: Talents in this tree focus on damage dealing abilities. Blood Presence increases damage output by a percentage. Frost: Talents in this tree focus on tanking abilities. Frost Presence increases threat and lowers damage taken by a percentage. Unholy: Talents in this tree have a variety of functions including summons, diseases, and PvP-focused abilities. Unholy Presence increases attack speed and reduces the global cooldown on death knight abilities. And now, the new descriptions: Blood: Talents in this tree focus on weapons, armor, and strikes. Frost: Talents in this tree focus on control, counters, and combos. Unholy: Talents in this tree focus on spells, summons, and diseases. This is quite a drastic change, but what could it mean. Let's look at the possibilities after the break. You will notice that all references to PvP, DPS, and tanking are completely stripped away from the descriptions, instead focusing on more specific ideals and ability types. It should be noted that the Presences themselves still remain the same (they've been given a seperate section on the information page now), so maybe it's not as huge a shift as it first appears. However, by specifically removing terms like tanking and DPS from the talent tree descriptions themselves, it seems like Blizzard is deliberately moving away from pigeonholing any single tree into a single role. If this is what they're doing, and it works, it may be that we will see Death Knights that can spec any way they want, and still have their own unique ways of tanking and doing damage. Much like Feral Druids can tank and DPS well with a single spec, it may be that Blizzard is making Death Knights able to tank and DPS well with any spec.


It's a gutsy move to be sure, but if they pull it off, it may help the tank shortage, and it may also pave the way for further talent flexibility. It may be that Blizzard will stretch this kind of flexibility to other classes as well. It is true that Arms Warriors and Retribution Paladins can already strap on a shield and do some small amount of tanking at the 5-man and 10-man level, but will we see them gain innate abilities that will allow them to do it in a manner that approaches Protection spec levels. Likewise, will we see Protection Warriors who can throw aside the shield and do some real damage. Certainly, if we do (And Blizzard has hinted that that they want all tank specs to be able to do more damage, which would imply they want more flexibility for tanks), we may be able to say that these Death Knight changes led the way. Of course, it could fail, and we could be left we three talent trees that are thouroughly confused, and a Death Knight class that can be little more than mediocre DPS or mediocre tanking with a few gimmicks. wow gold That said, if I can choose to tank or DPS by summoning an undead army and inflicting powerful diseases via the Unholy tree, while my buddy can choose to tank or DPS by freezing his enemies with the soul-chilling power of the Frost tree, and we can both excel at what we do, Blizzard may have hit upon something that will vastly improve the game. Letting tanks play how they want but still be able to contribute what a group needs without all those nasty respec costs can only be good for all those tankless groups that seem to be languishing these days, at the least. " "In my ongoing epic quest to get my boyfriend to try WoW, I brought my draenei priest, who has a drinking problem, to Wetlands.
Walking into the Inn, I consumed ten Flagons of Mead and ran around showing him the blurring effects. wow gold Good thing I didn't show him the after-effects -- like this poor dwarf, sleeping it off on a bench in the Deeprun Tram. Or is he dead. Quick, someone poke him with a stick so we can figure out if we need to hightail it out of here before the guards come. wow power leveling Syll of on Duskwood said, ""[I] thought I had stumbled on some Azerothian version of Penn Station, NYC, 3:00 a.m."" Too true. Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder. We'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. mp3 players We prefer full screen shots without the UI showing -- use alt-Z to remove it. And please, no sunsets or extraordinarily protracted presidential primary campaigns. Rerolling our roots The question arose in the WoW official forums ""Why do they call it 'rolling. '"" This is of course in reference to creating new characters. wow gold The original poster pointed out that there really is no rolling involved just selection. I'm sure its obvious to most of us that the terms comes from pen and paper role playing games where we roll dice to determine character statistics and sometimes other attributes. But it got me thinking of terms that we use for WoW that came from other games: The battleground Zerg comes from Starcraft's Zerg race which was kind of a fast, battle driven faction. wow gold DKP is short for Dragon Kill Points, a term that dates back to EverQuest when the main bosses were dragons. Nerf means to make things less powerful, and refers to the Nerf brand of spongy toys.

 

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posted @ 2008-06-10 15:36 heiweimianbao 阅读(204) | 评论 (0)编辑 收藏

"A damage cycle is made up of multiple components: casting time, duration, global cooldown, damage output, and mana consumption. A persons performance in any encounter can be broken down into these six factors. Together, they determine the overall damage output your going to achieve when the encounter is over. By considering our spells, the length of the encounter, and how much mana is going to be expended; we can determine not only a ""Ideal"" damage cycle but also consider factors limiting our achieving this ""Ideal"" cycle. First though, a few things. First I deliver to you the comparison of Ruin and UA that I promised earlier since the two most popular warlock builds are defined by these talents. Ruin- Increases the critical strike damage bonus of your Destruction spells by 100%. From Wowwiki.com ""Ruin increases the critical hit damage bonus of your Destruction spells by 100%. A normal spell crit is +50% damage taking into account all other damage modifiers. Ruin doubles the crit bonus, so you get a +33% damage bonus on critical hits."" Unstable Affliction- Shadow energy slowly destroys the target, causing 1050 damage over 18 sec. In addition, if the Unstable Affliction is dispelled it will cause 1575 damage to the dispeller and silence them for 5 sec. So the basic questions to answer between these two is which one gives you more damage for that talent point, and what am I sacrificing if anything for either talent. To answer them I will analyze each one WITHIN the context of a build. Since it does not matter if UA is superior to ruin if destruction is inherently better as a tree in someway and provides more damage or Visa-Versa. For this comparison I will be using standard 41/0/20 and 0/21/40. For each comparison the fight length is 450 seconds.
Infinite mana assumed. (yes this is unfavorable to the affliction build) No life tapping or dark pacting. Two sets of numbers one for destruction without ruin, and one for destruction with ruin to determine gained damage. wow gold No full or partial resists. No raid buffs/debuffs. All numbers rounded. wow gold " "Warlocks in World of Warcraft summon demons to help them in their nefarious tasks through the World of Azeroth. The Pet Usage Guide will give a warlock an idea of how, when, and where to use his pets, but pets are only one part of playing a warlock. Controlling pets is as much as part of the warlock class as it is for the hunter, and the class does well solo, but warlocks have several abilities that make them handy to have around in groups. mp3 Knowing what works solo and what works well in groups is the key to playing a warlock well. 1. Use Fear Only When Soloing The first warlock tip revolves around the fear spell. wow gold Fear causes a mob that the warlock is fighting to run away from the warlock. This works well outside of instances or many of the caverns that dot the game world's landscape. Inside an instance, using fear is a good way for the warlock to cause his group to wipe. buy wow gold 2. Use Curse of Recklessness Indoors The second warlock tip involves the spell curse of recklessness. While using the spell may lower the DPS dealt by the warlock slightly, the spell prevents a mob from running. wow gold It also prevents fear effects from being used on the target of the spell. The only problem with curse of recklessness is that it is not always advantageous. In some situations it curse of recklessness might be detrimental.


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posted @ 2008-06-10 14:54 heiweimianbao 阅读(195) | 评论 (0)编辑 收藏

"A damage cycle is made up of multiple components: casting time, duration, global cooldown, damage output, and mana consumption. A persons performance in any encounter can be broken down into these six factors. Together, they determine the overall damage output your going to achieve when the encounter is over. By considering our spells, the length of the encounter, and how much mana is going to be expended; we can determine not only a ""Ideal"" damage cycle but also consider factors limiting our achieving this ""Ideal"" cycle. First though, a few things. First I deliver to you the comparison of Ruin and UA that I promised earlier since the two most popular warlock builds are defined by these talents. Ruin- Increases the critical strike damage bonus of your Destruction spells by 100%. From Wowwiki.com ""Ruin increases the critical hit damage bonus of your Destruction spells by 100%. A normal spell crit is +50% damage taking into account all other damage modifiers. Ruin doubles the crit bonus, so you get a +33% damage bonus on critical hits."" Unstable Affliction- Shadow energy slowly destroys the target, causing 1050 damage over 18 sec. In addition, if the Unstable Affliction is dispelled it will cause 1575 damage to the dispeller and silence them for 5 sec. So the basic questions to answer between these two is which one gives you more damage for that talent point, and what am I sacrificing if anything for either talent. To answer them I will analyze each one WITHIN the context of a build. Since it does not matter if UA is superior to ruin if destruction is inherently better as a tree in someway and provides more damage or Visa-Versa. For this comparison I will be using standard 41/0/20 and 0/21/40. For each comparison the fight length is 450 seconds.
Infinite mana assumed. (yes this is unfavorable to the affliction build) No life tapping or dark pacting. Two sets of numbers one for destruction without ruin, and one for destruction with ruin to determine gained damage. wow gold No full or partial resists. No raid buffs/debuffs. All numbers rounded. wow gold " "Warlocks in World of Warcraft summon demons to help them in their nefarious tasks through the World of Azeroth. The Pet Usage Guide will give a warlock an idea of how, when, and where to use his pets, but pets are only one part of playing a warlock. Controlling pets is as much as part of the warlock class as it is for the hunter, and the class does well solo, but warlocks have several abilities that make them handy to have around in groups. mp3 Knowing what works solo and what works well in groups is the key to playing a warlock well. 1. Use Fear Only When Soloing The first warlock tip revolves around the fear spell. wow gold Fear causes a mob that the warlock is fighting to run away from the warlock. This works well outside of instances or many of the caverns that dot the game world's landscape. Inside an instance, using fear is a good way for the warlock to cause his group to wipe. buy wow gold 2. Use Curse of Recklessness Indoors The second warlock tip involves the spell curse of recklessness. While using the spell may lower the DPS dealt by the warlock slightly, the spell prevents a mob from running. wow gold It also prevents fear effects from being used on the target of the spell. The only problem with curse of recklessness is that it is not always advantageous. In some situations it curse of recklessness might be detrimental.


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posted @ 2008-06-10 14:52 heiweimianbao 阅读(194) | 评论 (0)编辑 收藏